The chart below shows the sales of four kinds of games around the world in 2000 and 2006.
Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
The bar chart is an illustration of the quantities of four kinds of games sold on the global scale, and two separate years, which are 2000 and 2006, are investigated.
The growth of sales of mobile phone games is particularly notable, since the number, which was zero in 2000, surged to 150 million. So was that the case of online games. The sales started from the scratch to a tremendous level of 180 million copies.
To compare the two years, the year of 2006 witnessed an almost four-fold increase (from 70 million to 270 million) in the sales of hand-held games, and the increase was the fastest in terms of the number of copies. It is also notable that the sales of this type of games was highest in both years. Console games had the noteworthy low levels of sales, which exceeded 50 million in neither of the two years.
Overall, the games except the console game had a remarkable / considerable / marked / massive(表程度的形容词从来都是数据型图表达的词汇重点)increase in their sales.